![]() I'll do it right now and let you know if I get credit for Red XIII's first limit break because I already used it in my modded game. ![]() ![]() Start FFVII, open your save, get achievement credit, exit out, continue your modded playthrough.Īgain I haven't tested it yet to see if I get retroactive credit. This is why you copy, instead of directly move or cut/paste.ģ. If you copy then open the launcher Steam will delete any saves that don't match the metadata file. COPY your save file from here to user\documents\square enix\FINAL FANTASY VII Steam\user_xxxxxxx. Navigate to your FFVII install folder, there's a saves folder where your modded saves wind up. LEAVE STEAM AND THE FFVII LAUNCHER OPEN.Ģ. Open steam and launch the FFVII launcher. Use this build AT YOUR OWN RISK Changes: bf57a97 Added support for mods to use mod.xml to add variables to the. I haven't tried loading up a save to see if it grants retroactive achievements, but I have tested opening a modded save through normal Steam gameplay, using a limit break, and got achievement credit. Please be aware it may be prone to crashing and is NOT tested by anyone. So Steam can't see and record achievement progress. It doesn't launch the game via Steam but rather through the mod manager itself. You miss out unlocking achievements and cloud saving due to the way the game is launched from what it seems to me at least.
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